Essential Dan Heisman From A to Zugzwang and Endings Bundle

Digital Download
Essential Dan Heisman From A to Zugzwang and Endings Bundle
0 Review(s) (0)
$299.95

Dan Heisman is considered one of the most original and influential modern chess tutors, thanks to his clear-cut approach to improvement and his celebrity students including radio personality Howard Stern. Now, for the first time, you can get all of Dan’s lessons in one 49+ hour pack, “Essential Dan Heisman: From A to Zugzwang”.

About the Course Additional Information Reviews (0)
Product Description

Essential Dan Heisman From A to Zugzwang and Endings Bundle

Dan Heisman is considered one of the most original and influential modern chess tutors, thanks to his clear-cut approach to improvement and his celebrity students including radio personality Howard Stern.

Dan’s award-winning articles, books, and video lectures have helped thousands of players better understand the game they love and achieve their chess ambitions. Phrases like “hope chess” have become part of improvers’ vocabulary, drawing attention to a problem many were unaware of before.

Now, for the first time, you can get all of Dan’s lessons in one 49+ hour pack, “Essential Dan Heisman: From A to Zugzwang”.

As the name suggests, this is a complete course covering every area of the game and every skill you need for success at the board.

There are 4 main sections:

  1. Tactics and Safety – how to avoid tactical blunders, even small or advanced ones, and capitalize on your rival’s mistakes. We all understand how important tactical ability is in chess, now Dan actually gives a step-by-step program for both improving pattern recognition and our analytical powers.
  2. Thought Process – probably the most important skill for players under 2200 and the topic Dan Heisman has become most famous for. How should we think on the board? We have a limited amount of time and have to consider tactics, pawns structure, create a plan, work out what our opponent is up to and find a way to stop it. From playing “real chess” to understanding non-analytical positions, Dan provides techniques for getting rid of bad habits and replacing them with good ones.
  3. Openings and Tabiyas – tabiyas are common chess positions, often reached in popular openings. Dan teaches that it’s more useful to know what to do in these positions and why than just memorizing a series of moves. 29 different lessons explain the ideas behind the Sicilian Najdorf, King’s Indian Defense, French Defense, Ruy Lopez/Spanish and many more.
  4. Endings – up to master level there are only a small number of endgames you need to know. Dan Heisman explains them all here. From triangulation and zugzwang to the Philidor and Lucena positions, this is essential knowledge that will repay you in tournament points.

Chess Endings

NM Dan Heismantackles the classics here, including the Lucena position and Pawn endings, but in this really useful series Dan also focuses his attention on several different subjects, such as Zugzwang, pawn promotion, technique, the all-important 7th rank, and more.  And NM Heismans gives examples taken from amateur games, which illustrate brilliantly how the club player normally deals with endgames, and how it is possible to improve!

Included Products:

Thought Process and General Improvement.

  1. Introduction to Pawns
  2. Introduction to Thought Process
  3. Thought Process (2): Analytical and Non-Analytical Positions
  4. Theory of Chess Improvement
  5. Introduction to Time Management
  6. Evaluation Criteria
  7. Common Evaluation Misconceptions
  8. Break Moves
  9. Guide to P-R3
  10. The 20-minute Exercise
  11. The Maung Lesson
  12. Introduction to Mobility and Activity
  13. It’s a Different Game When You’re Way Ahead
  14. More pawns in the middle are good
  15. The margin for error
  16. Strategy Based on Central Pawn Structure
  17. Examples of Chess Logic
  18. A key part of the Thought Process
  19. 20-minute Exercise #2
  20. The Most Important Strategic Decisions
  21. Dan vs Computer: Live & Verbalized
  22. Avoid the Common Quiescence Error
  23. Dan vs. Computer #2 – Slower Game (Part 1)
  24. Dan vs. Computer #2 – Slower Game (Part 2)
  25. The 3 Types of Chess Vision
  26. Initial and Final Candidate Moves
  27. 20 Minute Exercise #3
  28. Dan vs Computer #3 – Part 1
  29. Dan vs Computer #3 – Part 2
  30. Identifying Candidate Moves
  31. 20-minute exercise #4
  32. Dan vs. Computer #4 (Part 1)
  33. Dan vs. Computer #4 (Part 2)
  34. Pawns: Majority Rolls and Bishops in the Opening
  35. Using Computer Engine to Analyze on ICC
  36. 20-minute exercise #5
  37. The mythical Capture with the Least Valuable Piece principle
  38. Hope Chess, Hand-Waving, and Acquiescing
  39. Special 64th Birthday: 4 Problems
  40. 20-minute exercise #6
  41. An overview of “Planning”
  42. 20-minute exercise #7
  43. Move by Move chess Book Series

Tactics and Safety.

  1. Introduction to Safety and Counting
  2. Is It Safe?
  3. The Seeds of Tactical Destruction
  4. Tempos and Threats
  5. Removal of the Guard
  6. The Loman Series*
  7. When is a King Safe?
  8. The Safety Table
  9. Five Ways to Make A Piece Safe
  10. AWL: Attack it with something Worth Less
  11. Invisible Moves and Sneaky Pins
  12. Finding Combinations in Games and Puzzles
  13. Pattern Recognition is NOT Sufficient
  14.  Finding Tactics in Puzzles and Games
  15. Defensive Tactics

Openings

  1. Learning Tabiyas: The Closed Ruy Lopez
  2. Tabiyas 2: King’s Indian Defense Main Line
  3. Tabiyas 3: Sicilian Dragon, Yugoslav Attack
  4. Tabiyas 4: Two Knights Defense: Fried Liver/Lolli
  5. Tabiyas 5: Sicilian Sveshnikov
  6. Using Openings to Improve
  7. Tabiyas 6: French Winawer
  8. Tabiyas 7: Sicilian Najdorf
  9. Tabiyas 8: Slav Defense
  10. Tabiyas 9: Open Ruy Lopez
  11. Queen’s Gambit Declined & Slav Defenses
  12. Tabiya 10: French Defense (Tarrasch Variation)
  13. Tabiyas 11: Avoiding the Exchange Gruenfeld
  14. Tabiyas 12: The Trappy Cambridge Springs Defense
  15. Tabiya 13: Queen’s Gambit Accepted
  16. Tabiya 14 – g3 English
  17. Gambit Overview
  18. Teach Me Something About Openings
  19. Tabiya 15 – Qc2 (Classical) Nimzo-Indian
  20. The Most Common Opening Inaccuracies
  21. Tabiya 16 – Caro Kann, Classical Variation
  22. Learning Opening Tactics with The Winning Way
  23. 1900 Plays Fast and Suffers Upset
  24. Beginner Opening Overview
  25. Tabiya 17 – Giuoco Piano
  26. Tabiya 18 – Modern Benoni Classical Variation
  27. Tabiya 19 – Sicilian Four Knights
  28. Tabiya 20: 2.c3 Sicilian Overview
  29. Riga Variation Fun

Endings

  1. King and Pawn vs. King (1)
  2. King and Pawn vs. King (2)
  3. King, Pawn and? vs King
  4. Queen vs. Pawn on the 7th Rank
  5. Rook vs. Connected passed pawns
  6. King and Two Pawns vs. King and Pawn
  7. Instructive Amateur King and Pawn Endgame
  8. Trading Pawns When Ahead
  9. King and Pawn vs. King and Pawn
  10. Endgame Techniques
  11. The Real and Mythical Outside Passed Pawn
  12. Just One -Easy- Recapture in the Deep Endgame
  13. Zugzwang
  14. Philidor and Lucena
  15. Solving an Endgame Puzzle
  16. Technique: King and 5 pawns vs King and 4 pawns
  17. Trebuchet and Friends
  18. Pawn Promotion or…?
  19. Tic-Tac-Toe and Dance-Around
  20. Beyond the 3-Pawn Endgame Trick

Endings Bundle

  1. 3-pawn vs 3-pawn endgame trick
  2. Amateur King and pawn endgame 1 (Sample game)
  3. Amateur King and pawn endgame 2 (Sample game)
  4. Another instructive endgame (Sample game)
  5. Another quick badly played endgame
  6. Critical King and pawn endgame moves played instantly (Sample game)
  7. Dance around (King and pawn endings)
  8. Endgame advantage fades to loss (Sample game)
  9. Endgame puzzle (Sample game)
  10. Endgame see-saw (Sample game)
  11. Endgame study neglected with fast play (Sample game)
  12. Endgame Technique
  13. Endgame turnaround (Sample game)
  14. Exciting opening and endgame (Sample game)
  15. Instructive King and pawn ending (Sample game)
  16. Just One -Easy- Recapture in the Deep Endgame (Sample game)
  17. Rook vs connected passed pawns
  18. Silly mistakes lead to instructive endgame (Sample game)
  19. Tactical rook and pawn ending (Sample game)
  20. The real and mythical outside passed pawn
  21. tough rook and pawn endings not held (Sample game)
  22. Trading pawns when ahead
  23. Trebuchet (king and pawn endings)
  24. Zugzwang
  25. King + 5 pawns vs King + 4 pawns
  26. King + pawn + other vs King
  27. King + pawn vs King + pawn
  28. King + two pawns vs King + pawn
  29. King and Pawn vs King 1
  30. King and Pawn vs King 2
  31. Pawn and king endgames are tricky (Sample game)
  32. Pawn promotion or …
  33. Philidor and Lucena
  34. Queen vs Pawn on the 7th rank
  35. Quick endgame moves turn to win intro draw into a loss (Sample game)